I was inspired by the breathtaking glacier tunnels of Iceland and built this small scene as a material study. In particular I am fascinated by the way light distributes and scatters through ice. I really enjoyed digging into the arnold shader properties to try and capture the feeling using a single material that relied on the thickness of the mesh and physically based lighting to get the desired result in camera. Built with 3dsMax, Maya, Quixel, Mixamo, Arnold, and Nuke.